MeadeDorian Matrose
Joined: 17 March 2023
Online Status: Offline Posts: 6
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Posted: 17 March 2023 at 08:14 | IP Logged
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Diablo Immortal's pay-to-win mechanics encourage players
to invest hundreds of dollars (or by one player's
estimate more than $80.000) to maximize their character
via Legendary Gems. Premium item bundles in-game can be
as little as $1 and have made-up "value" percents of
around 800 percent to lure players into
D2R ladder
items. When players progress and more bundles are
unlocked the bundles begin to get more expensive.
Three paid services are present to give players prepared
to pay more and get a better advantage over those who
thought they'd be successful by buying a simple battle
pass. There's even an endgame progression system that is
based on opening and opening more expensive boxes of loot
which can be opened with a special currency bought with a
premium paid currency.
The list continues. If you've got players who are pinging
in the game's chatroom, hoping for groups that are
exclusively formed with other pay-to-win "whales" (a term
used to describe players who are spending huge sums of
money in games for free, as compared to the typical
player) It's a real issue.
There is a lot of potential revenue to be made from the
mobile game market that is free to play as well, and
Blizzard's strategy seems to be working. Diablo Immortal
reportedly made upwards of $24 million over the first two
weeks of its release, even with the game being restricted
in two European nations and delayed until the end of time
within China (the game is scheduled to launch in
different Asian markets on July 7).
People seem more than willing to invest hundreds of
dollars on Diablo Immortal, even if only to demonstrate
how ridiculous of an idea it is. A popular streamer paid
one hundred dollars $16.000 US dollars to acquire just
one of Diablo Immortal's sought-after 5-Star Legendary
Gems then to take it down
buy d2r
items, delete his character, and then delete the
game in protest.
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